FULL RELEASES

Keeping in the tradition of stealing content from PirateGameThing, this is a reimagining of Challenge 100... which is a ripoff of NS-Shaft. Take control of GONDO the GATOR as it makes its way down a pit of endless despair. Can you beat the 100 layer record?

A complete overhaul of the original game! Traverse four varied stages of strange, wacky enemies, fast-paced bullet dodging action and ultra-threatening bosses. The one thing standing between Sagitaria-IV and the enemy is YOU.

Originally posted for SAGE 2022

ITCH.IO PAGE (Download)

For APRIL FOOLS 2022! An immersive interactive THREE DIMENSIONAL VIRTUAL REALITY action game... straight out of the early 90's. Like, the really early 90's. A maze FPS with an authentic DOS pseudo-raycasted aesthetic.

ITCH.IO PAGE (Download)

The SECOND original RED-FIRE production, made for Nokia 3310 Jam 4! Punch your way through 4 stages and dethrone your evil brother, DYNAMITE JACK!

ITCH.IO PAGE (Download)

The first ORIGINAL RED-FIRE production, made for GBJAM 9! A shooty-dodge-em-up with weird enemies, bullet hell elements and an authentic Game Boy aesthetic (without the slowdown)!

GAMEJOLT PAGE (Download)

Enter a strange dimension and travel through WARGATES to take on 15+ strange foes. Can you escape THE VOID? Mega Man-style boss oriented game with some stages and other weird stuff thrown in. Developed in tandem with Majestic Sales Inc.

My first big release under the current RED-FIRE "brand". Take the role of the alien GRAND DAD as you platform your way through 8 worlds to take on your evil boss and his cronies. Filled with loads of references to video games, bootleg and official. Not as memey as you'd expect.

GAMEJOLT PAGE (Download)

Skullman has decided to rebel against Dr. Wily, and now he must take on robot masters from games past. One of my first "proper" Construct 2 games, and eternally lacking a final boss. Mega Man styled boss rush game.

OTHER

What once was going to be the remake of SKULLMAN KILLS, made in Game Maker Studio and Megamix Engine. Abandoned in this form because of development headaches and the usual confidence/burnout issues.

For APRIL FOOLS 2021. Beloved [citation needed} hero Justice Mustache returns to fight people for some reason. Features actual, comprehensible boss AI, strafing, and other QOL improvements.

A proof of concept demo-game made to showcase an old version of the engine for my ever-in-development-hell project My Hero 3. A short level showcasing some of the engine capabilities, a detailed 2D environment and a basic boss. May run poorly on weaker PCs due to bad optimization.

A post-modern, modern-post modernist art piece about the struggle of the working class under the pressures of Peak Tennis. Or, a couple of silly minigames with a bizarro aesthetic.

For April Fools 2017. 5 levels of sheer platforming pain based on MakonSoftStudio (aka Yong Yong)'s "classic" Gameboy bootlegs like Sonic Adventure 7 and Pokemon Adventure.

From 2012, a huge, messy, half-functional beat 'em up platformer thing very, very loosely based on the arcade game. Terrible, offensive humor*, 2012 4chan memes, billions of loosely connected references, and gameplay that doesn't work properly. And yet, I still keep trying to make a follow-up...

(Content Warning: The "humor" does get pretty nasty. Such is being a 12 year old with little inhibitions with a friend who was about the same...)

From 2012, the first "series" of games I ever made when I was an active user over at Glorious Trainwrecks. Take on weird and wacky Klik and Play sprite criminals in 1-on-1 top-down shooty battles.

From 2011, MY FIRST VIDEO GAME EVER! Made in an ancient version of GameMaker, take the role of a hastily-ripped Doom sprite and take on numerous other hastily-ripped sprites in an adventure that only an experienced 11 year old could bring you. May crash on the Trogdor fight (yes, that's a thing) due to GM's old audio processing overloading if on a modern OS.